This talk focuses on some more advanced Unity shader concepts. Specifically, global integration tools that can help to unify your shaders with concrete examples of how you can integrate these elements into your projects.
Edward Blanche will cover Global Variables, Camera Matrixes, Depth Map decoding, custom CG include files, A deep dive into Unity Lighting and how surface shaders work when compiled into the output shaders and some optimisations for VR that can let you get more performance with the existing setup.
These elements will be demonstrated with code examples a look through Unity’s own CG code as well as some examples that were used in previous and current projects.
Game Connect Asia Pacific 2017: The Ripple Effect
Game Connect Asia Pacific is Australia’s premiere game development conference, a part of Melbourne International Games Week. Situated in Melbourne, Australia in the October-November period, GCAP is world-renowned for its talks, networking and inclusive environment.
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