Here’s three-ish things you can do to make your foliage just a little bit better! In order, this video covers proper distance culling, shader based player-reactivity, and collision testing for foliage instances.
As a side note, you can use the same shader based deformation for moving tree leaves around, just remove the linear gradient and append the strength parameter a third time instead of a zero. (Leaves aren’t rooted the same way grass is.)
Links:
Another version of the shader based deformation:
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UE4 - Advanced Automatic Landscape Material, Customization & Overview | Games By Hyper