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As of the early 2010s first-person survival horror games were a rarity, a space most notably occupied by the likes of indie hit Amnesia: The Dark Descent. Triple-A games in the genre, the Resident Evils, Silent Hills, and Dead Spaces of the world, had yet to move beyond the tried-and-true third-person perspective. Change peeked over the horizon by the middle of the decade, though, with another indie success, Outlast, and Hideo Kojima’s P.T. demo laying the foundation for a new wave of survival horror. Little did anyone know, an Alien project based on Ridley Scott’s 1979 classic would also move the needle.
The ambitions powering Creative Assembly’s vision for Alien: Isolation were grounded by far more than a shift in perspective. In using the original film as a stepping stone, Isolation tread ground that no other Alien-based video game had dared traverse. Previous interactive adventures through the sci-fi universe placed special emphas
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