This is a Blender companion video to my previous tutorial, in which we will model this complex mathematical sculpture for use as a digital render asset, or for 3d printing. The techniques used here are directly translated to Blender from the techniques I developed in 3dsmax, and we will be taking full advantage of a NEW modifier introduced in the Blender release, called “Corrective Smooth“. You will need the release to follow along, and please be sure you have all the Extra Objects addons enab
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1 week ago 00:00:17 0
Glamour Walk#fashiongirl #fashiondress#foryou
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Хук слева: «Во всём виноват… Ленин?» ()
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EXCLUSIF! DIDDY RESTERA EN PRISON-Liberté sous caution refusée à 17H 17 mns