Inside The Witcher 3’s Crafting-Based Economy

In The Witcher 3: Wild Hunt the game’s developers were asked to take the game from its traditionally story-focused experience to a more realized role-playing game, complete with crafting-based economy. In this GDC Europe 2015 talk from CD Projekt RED’s Matthew Steinke, he explains the game’s primary design challenge - to balance the living world experience by utilizing existing assets and bridging the gaps between legacy systems to create something completely new.
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