In The Witcher 3: Wild Hunt the game’s developers were asked to take the game from its traditionally story-focused experience to a more realized role-playing game, complete with crafting-based economy. In this GDC Europe 2015 talk from CD Projekt RED’s Matthew Steinke, he explains the game’s primary design challenge - to balance the living world experience by utilizing existing assets and bridging the gaps between legacy systems to create something completely new.
33 views
0
0
2 days ago 00:06:27 1
How to increase followers on Instagram🚀Free Instagram Followers❤️(Working 100%✅)
4 days ago 00:15:01 2
‼️Only THOSE Who Are Undergoing a REAL Spiritual Awakening Feel This‼️
1 week ago 01:26:02 5
DEATH STRANDING 2: ON THE BEACH - Game Premiere - Orpheum Theatre - June 8, 2025
1 week ago 00:03:36 1
Falling In Reverse - “God Is A Weapon (feat. Marilyn Manson)“
1 week ago 00:26:20 1
Lebanon Like You’ve Never Seen It – Mountain Life by Car
2 weeks ago 00:00:47 1
🇺🇦 Biggest Drone Strike Devastates Ukraine’s Kharkiv as Russia Responds to Kyiv’s
2 weeks ago 00:10:47 1
How Ukraine FPV drones Truck Attack Happened? #ukraine #russia #Spiderweb
2 weeks ago 00:03:56 1
I Played Black Myth Wukong on the Skytech King 95 and Ascended to the Cloud - YouTube
3 weeks ago 00:07:59 1
Perception and Adaptability | Inside the Lab with Atlas