Development Update (30th April 2015) - Visual Style [60FPS]

Tweaked visuals in response to feedback from the teaser trailer. Demonstrated using a small test map I made for the purpose of testing; levels that end up in the final game will be made by mappers & modelers, so expect the quality to improve when I start involving other people in the project. All visual elements of the game will be fully customizable - this video is only showing the ’default’ mode which would be used for frag movies and spectating. In-game configs will likely be simplified (no lens flare
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