Texture by Devious Machines | Review of Parameters & Tutorial
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This is a video tutorial walk-through of the new effects plugin from Devious Machines called Texture. Learn how it works and what parameters do what. There are also a few examples of it in use in a real-world example. Joshua Casper explains...
Part FX processor, part synth, Texture is a new class of plugin that will enhance, shape or completely transform any audio signal. Drawing from a library of over 340 acoustic and electronic sources, Texture synthesises new layers which track the dynamics of your sound.
Texture’s range of over 340 sources (‘Choral Clusters’, ‘Plastic Ratchet’, ‘Heavy Crackle’...) are built from a mixture of sampled, granular and algorithmically generated sounds, giving you multiple choices of complementary layers for any sound you throw it at.
To refine your sound, tweak the Gate response, dial in Attack, Hold and Decay envelope properties, and take control of EQ for both the original sound and the Texture layer. You can also modulate Texture properties with an LFO or envelope, while other controls include dry/wet Mix, Sidechain filtering and Limiting.
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Check Out Texture at Plugin Boutique
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