Creating Spamton from DELTARUNE in 3D - [Blender Stylized Modeling, Shading and Rigging Timelapse]
Surprise, surprise! Something different for a change. A lot of people were curious about my workflow, so I decided to make speedmodeling timelapses in addition to my animations. You can check out my Patreon for even more exclusive behind-the-scenes content and more if you are interested:
Special thanks to @inesp_3d for helping me figure out how to make decent timelapses. Check out their channel if you enjoy this sort of content: @inesp_3d
Anyways, rambling aside. This video is a complete timelapse of how I modeled, shaded and rigged a stylized Spamton from the game Deltarune in Blender 3.3. It’s just speedmodeling rather than a complete, in-depth tutorial, with some earthboundy textbox commentary peppered in here and there, which I hope you guys find entertaining and insightful. May I also present to you my goblin sona as a special premiere! They will be appearing in all future timelapse videos, which I am happy to share with yo
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