Booleans on Curved Surfaces in Blender | Perfect Shading
One thing plenty of 3D artists struggle with is working with booleans on curved surfaces. This is also something that was really difficult for me for a while, but this video will show you exactly how to do it properly, and achieve perfect shading.
If you want to expedite your boolean workflow, you can grab mesh machine here (affiliate link). I use it every day:
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