Dear Insane Children,
Another meaty Design Bible update from Alex. The full content of this post is over on American McGee’s Patreon Page.
And the post title is “Design Bible Updates - Core Combat Loop Foundations“
There is a lot covered here in this new DB content, but the core I feel is the pinnacle of the Combat Loop being the Vorpal Blade. We want to be looping you back to combat with the blade at the most critical points in gameplay.
Ranged weapons can trigger stuns, do some damage on larger foes, and are great for strategy and crowd clearance, or may be required to initiate a Damage Phase on a Boss, but at the end of it, we want you up close and personal with enemies, hacking and slashing when it matters most.
A dynamic mix of close-range priority combat. Dashed with ranged attacks to level the playing field or satisfy certain criteria in combat as they arise.
There’s
5 views
600
200
3 weeks ago 00:02:00 8
Alice: Asylum first gameplay prototype footage
3 weeks ago 00:00:10 3
Architectural Ruins - Alice: Asylum
3 weeks ago 00:00:43 2
Sanctuary at Home - Alice: Asylum
3 weeks ago 00:00:10 1
Architectural structure - Alice: Asylum
3 weeks ago 00:00:05 3
Unstable Path - Alice: Asylum
3 weeks ago 00:00:50 2
Health Regeneration Items - Alice: Asylum
3 weeks ago 00:00:20 1
Forest of Nightmares - Alice: Asylum inspired Environment
3 weeks ago 00:00:10 3
Snowy Tale - Alice: Asylum inspired Environment
3 weeks ago 00:00:10 1
Dreamy Ruins - Alice: Asylum inspired Environment
3 weeks ago 00:00:10 1
Ancient Mystery - Alice: Asylum inspired Environment
3 weeks ago 00:00:10 2
Sprouts of Sacrament | Alice: Asylum inspired environment