Advanced Locomotion System #11 - NPCs with Different Default Weapons
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In this episode of the unreal engine advanced locomotion series, I am going to integrate start working on NPC AI characters. Here we will be re-using the default AI controller available in ALS system which allows AI characters to randomly move around while focusing on the player character. Additionally, we will implement a way to define the default primary weapon the characters will have when we start the game. So, we can select a gun for each character out of all available gun types and when we play the game, each character will have the previously selected gun in their hands.
Advanced locomotion system:
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