Introduction to Shaders With Cocos Creator - Building with WebGL (8/10)

This series is built to help Cocos Creator developers and game developers to understand how to use shaders in their game. We won’t be doing a deep dive into building your own, but we will help you to understand and easily edit them to build the desired looks you want for your game. In this episode, we continue where we left off on chapter 7 where we have already talked about the essential content of the shader. The most important part is how to compare the application of WebGL to Cocos Creator. Because the underlying rendering of all game development tools encapsulates the graphics rendering API, as long as you know the principle, you can easily use different game development tools to create the desired effect. This chapter will make some additions and extensions to the previous content. If you would like to build games, come try Cocos Creator, our open-source game engine for both 2D and 3D games: For more details, follow our forum post: https://discus
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