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The heads-up display can change how a game works, feels, looks, and is made. Let’s find out how.
=== Before you watch ===
Content warning: Some blood
=== Sources and Resources ===
Sources
[1] How We Made The Last of Us’s Interface Work So Well | Kotaku
[2] How Slay the Spire’s Original Interface Almost Killed the Game | Ars Technica
[3] Specter Knight Mobility Design | Yacht Club Games
[4] Building games that can be understood at a glance | Stfj
[5] The Casual (but Regal) Swipe: Creating Game Mechanics in ’Reigns’ | GDC Vault
(but-Regal)-Swipe
[6] Int
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