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#blender #3d #b3d #water
In this video we’ll be talking about simple shading tips and tricks that could improve your materials and overall shading experience within blender.
Important Links below:
- Thumbnail model:
- Principled BSDF v2 Notes : :Lukasstockner97/Principled_v2
- Blender 4.0 -
- Shader Ball :
- Nugget Post :
- Rotation Stackexchange Post :
- Stylised Grenade:
- Stylised Violin Model:
- Military Radio Model:
- Decals from :
- IOR Website:
- Scifi Light Model :
- Scifi TubeLight:
- Blenderkit:
- Polyhaven:
- AmbientCG:
- Realtime Materials:
- Sanctus:
- Poliigon:
- Community Material Pack:
- Fluent Materilizer:
So there are two PBR Painters, both of them good!
- PBR Painter:
- Quick Texture:
- Surface Imperfections and Edge Masks:
Timestamps:
00:00 - 00:13 - Intro
00:13 - 01:06 - Principled BSDF v2 in Blender 4.0
01:06 - 01:39 - Better Cloth Materials in Blender 4.0
01:39 - 02:00 - More Material Updates coming in Blender 4.0
02:00 - 03:11 - Better Normal Maps in Blender 4.0
03:11 - 04:05 - The Randomness Shader Node
04:06 - 04:58 - Texture your 3D models in Photoshop
04:58 - 05:27 - Texture Controller in the 3D Viewport
05:27 - 06:56 - Texturing Stylized Models (& SQSP)
06:56 - 07:41 -
07:41 - 09:11 - Creating Complex Procedural Masks Easily
09:11 - 10:23 - I keep forgetting these shading tricks Exist
10:23 - 10:50 - Better Emission Materials
10:50 - 11:51 - Material Library Suggestions
11:51 - 12:33 - Some Paid Material Addons
12:33 - 12:42 - Outro
Music Credits:Music from (free for Creators!):
License code: AQAN7N44OBA2GAYD
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