Cinema 4D Multi_Tech Tutorial 39: Rigging a Hovercraft

In this Cinema 4D tutorial, we are rigging a hovercraft. To achieve the desired result, we will use a combination of a small amount of Xpresso, along with both Soft and Rigid Bodies, which will be joined together as a single object, via a Connector. To power our hovercraft, we will employ a Wind object. It all works beautifully and the animation is a joy to watch - it demonstrates what is possible with the new Rigid Body dynamics, fantastically! The scene file for this tutorial can be downloaded here: My thanks go to the following people, all of whom have been kind enough to buy me a coffee: Matt, Cedric, Uriah, Willy, Vadim, Tim, Simone, Alain and David. Your generosity is greatly appreciated! If you wish to by me a coffee, you may do so here: 0:00 - Intro. 1:08 - Overview of Scene Objects. 5:43 - A Quick Look at Difference Between Soft and Rigid Bodies. 8:14 - Setting up the Hovercraft’s Dynamics. 15:19 - Setting up the Wind Object. 17:02 - Xpresso (Part 1). 22:28 - Quick Test (Not Quite Working, Yet). 24:00 - Creating a Friction Map. 26:42 - Xpresso (Part 2). 31:50 - Collider Objects in Place… 33:41 - Xpresso (Part 3). 40:56 - It Works! 42:02 - Caching and Final Summation. 43:41 - Outro.
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