Cinema 4D Multi_Tech Tutorial 39: Rigging a Hovercraft
In this Cinema 4D tutorial, we are rigging a hovercraft. To achieve the desired result, we will use a combination of a small amount of Xpresso, along with both Soft and Rigid Bodies, which will be joined together as a single object, via a Connector. To power our hovercraft, we will employ a Wind object. It all works beautifully and the animation is a joy to watch - it demonstrates what is possible with the new Rigid Body dynamics, fantastically!
The scene file for this tutorial can be downloaded here:
My thanks go to the following people, all of whom have been kind enough to buy me a coffee:
Matt, Cedric, Uriah, Willy, Vadim, Tim, Simone, Alain and David.
Your generosity is greatly appreciated!
If you wish to by me a coffee, you may do so here:
0:00 - Intro.
1:08 - Overview of Scene Objects.
5:43 - A Quick Look at Difference Between Soft and Rigid Bodies.
8:14 - Setting up the Hovercraft’s Dynamics.
15:19 - Setting up the Wind Object.
17:02 - Xpresso (Part 1).
22:28 - Quick Test (Not Quite Working, Yet).
24:00 - Creating a Friction Map.
26:42 - Xpresso (Part 2).
31:50 - Collider Objects in Place…
33:41 - Xpresso (Part 3).
40:56 - It Works!
42:02 - Caching and Final Summation.
43:41 - Outro.
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Tuco uses the Infinity Stones in the MOST efficient way