🔴 Get bonus content by supporting Game Maker’s Toolkit - 🔴
// This video focuses on one of Ellie’s levels in the chapter “Seattle: Day 1“, and does not contain any major story spoilers //
In this episode of Game Maker’s Toolkit, I chat to The Last of Us Part II designer Evan Hill about the creation of the game’s best level.
Note: This video is not sponsored by Sony. Evan no longer works for Naughty Dog, so was not acting on behalf of the developer. I did receive a free copy of the game, but also purchased my own.
Sources
Florent Lebrun’s concept art
Rado Markovic’s concept art
David Baldwin’s models
Huan Tran’s unlit Ellie
As Naughty Dog Crunches On The Last Of Us II, Developers Wonder How Much Longer This Approach Can Last | Kotaku
Rockstar responds to blowback over Red Dead Redemption 2 team’s ‘100-hour’ workweeks | Polygon
Games shown in this episode (in order of appearance)
The Last of Us Part II (Naughty Dog, 2020)
Uncharted: The Lost Legacy (Naughty Dog, 2017)
Red Dead Redemption 2 (Rockstar Studios, 2018)
Music used in this episode
Music provided by Music Vine -
Contribute translated subtitles -
1 view
663
330
1 week ago 00:10:48 1
SuperEnduro Romania 2025 | Billy Bolt dominated the Night | Highlights
1 week ago 00:03:10 1
Paramore: crushcrushcrush [OFFICIAL VIDEO]
1 week ago 01:43:11 1
Moto-X Heaven On Earth
1 week ago 00:05:00 1
A CGI 3D Short Film: “NIGHTFALL“ - by The NIGHTFALL Team + ARTFX | TheCGBros
1 week ago 00:20:45 1
The BEST Smartphones of 2024!
1 week ago 00:31:50 1
The Insane World of Mega Rich Pastors
2 weeks ago 00:24:48 2
Jim Caviezel on Darkness, the Devil, Hollywood, and Sacrifice