In the manual for Elder Scrolls 2, Bethesda encouraged players to avoid reloading a save game after making mistakes. So why should gamers follow this advice, and how can designers help them play past their screw ups?
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Sources
The Illusion of Intelligence | Bungie
Find out more
Metal Gear Solid V’s Failure Spectrum | Tom Francis
[ZIP] Fault Tolerance - from Intentionality to Improvisation | Clint Hocking
Darkest Dungeon: A Design Postmortem | GDC Vault
GD Column 17: Water Finds a Crack | Designer Notes
Games shown in this episode (in order of appearance)
Splinter Cell: Blacklist (Ubisoft Toronto, 2013)
Valkyria Ch
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