In this tutorial, I cover some best practices for booleans and how to make it easier to clean them up.
Booleans let you model with polygonal objects. Three boolean operations let you combine objects to make shapes that would otherwise be difficult to model using other techniques. You can add, subtract, or intersect objects to create a new, complex shape.
Using booleans can be super useful if used correctly. But can also create a real mess in your topology, which can be a pain to clean up.
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