A quick demo of my Wolf3D-esque grid-based raycaster engine. I have been working on pushing various new features, which include but are not limited to:
* Fully textured floor, ceiling and walls
* Player elevation
* Support for looking up and down (perspective-incorrect, achieved via y-shearing)
* Walls of varying heights
* Diminishing lighting (fog effect)
The engine was written from scratch in pure, vanilla Javascript–no external dependencies and runs on all major browsers. I tested mainly on Firefox, Chrome and Safari.
Check out the live demo at:
Github:
The music used in the video is composed by Jim Hall and is titled ’Last Breath’.
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