Engine Demo

A quick demo of my Wolf3D-esque grid-based raycaster engine. I have been working on pushing various new features, which include but are not limited to: * Fully textured floor, ceiling and walls * Player elevation * Support for looking up and down (perspective-incorrect, achieved via y-shearing) * Walls of varying heights * Diminishing lighting (fog effect) The engine was written from scratch in pure, vanilla Javascript–no external dependencies and runs on all major browsers. I tested mainly on Firefox, Chrome and Safari. Check out the live demo at: Github: The music used in the video is composed by Jim Hall and is titled ’Last Breath’.
Back to Top