Timelapse: Creating a Tree Using a Photogrammetry Base
In this timelapse, SpeedTree artist Sarah Scruggs demonstrates how to use a photogrammetry mesh in SpeedTree to create a procedural tree meant for real-time use in a game engine. The photogrammetry base is a Quixel Megascans asset, as are the leaves.
Create trees using our photogrammetry features in SpeedTree Games Indie:
You can read more about this process here: