PCGRL: Procedural Content Generation via Reinforcement Learning (Paper Explained)
#ai #research #gaming
Deep RL is usually used to solve games, but this paper turns the process on its head and applies RL to game level creation. Compared to traditional approaches, it frames level design as a sequential decision making progress and ends up with a fast and diverse level generator.
OUTLINE:
0:00 - Intro & Overview
1:30 - Level Design via Reinforcement Learning
3:00 - Reinforcement Learning
4:45 - Observation Space
5:40 - Action Space
15:40 - Change Percentage Limit
20:50 - Quantitative Res
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4 years ago 00:24:37 6
PCGRL: Procedural Content Generation via Reinforcement Learning (Paper Explained)