PCGRL: Procedural Content Generation via Reinforcement Learning (Paper Explained)

#ai #research #gaming Deep RL is usually used to solve games, but this paper turns the process on its head and applies RL to game level creation. Compared to traditional approaches, it frames level design as a sequential decision making progress and ends up with a fast and diverse level generator. OUTLINE: 0:00 - Intro & Overview 1:30 - Level Design via Reinforcement Learning 3:00 - Reinforcement Learning 4:45 - Observation Space 5:40 - Action Space 15:40 - Change Percentage Limit 20:50 - Quantitative Res
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