PROJECT BRUTALITY 3.0 Major Update - The Flamethrower!
PROJECT BRUTALITY 3.0 and a major flamethrower update with this new weapon that replaces the old Mancubus Cannon, but no worry because it retains its functions. Project Brutality 3.0 is an upcoming version of one of the best available mods for the classic Doom - expect a lot of fun when playing it. Please note that the Project Brutality 3.0 in its current state is still Work In Progress, so bugs are to be expected, together with crashes to desktop (same with addons, they are not 100% always compatible and actual). This update of Project Brutality (long awaited, because last one was back in May, 5 months ago) finally introduces a new/old weapon - the Flamethrower, it replaces the old Mancubus cannon together with its all functionalities. The enemies quickly are on fire under a continuous stream of fire, in case of the zombies they are simply running torches setting other enemies on fire, creating a domino effect, just run away from these walking torches too. The flamethrower has two firemodes in its first flame attack - a continuous stream of fire with of course smaller range but the damage output is huge, or lobbing flame projectiles with longer range but smaller damage. Of course it also retains acid mode from the old Mancubus Cannon, it no longer spawns acid clouds but small acid goo with smaller range and damage, however with flame attack you can easily set enemies on fire. The Plasma Rifle M1 also received a new and nice cell counter, in short you can see how many cells you can use before reloading a weapon, a nice doodad if you want to play the game without a HUD. From the other news, some of the weapons were removed for some time like Pulse Rifle Upgrade (the sprites are really old and weapon has to be refurbished), same with extremely overpowered Excavator Launcher.
00:00 - Start
01:30 - Acid
14:15 - New Plasma Rifle
CHANGELOG:
- Flamethrower added and overhauled. Spawns on map-placed chainsaws.
A) Manc Cannons removed, but can be used for ammo
B) Flamethrower zombie drops flamethrower pickups
- BFG 11K has been officially scrapped, the Unmaker will take it’s place.
- Excavator and Pulse Cannon are temporarily disabled as they are not up to par with the current weapons
- A captured Marine with the Pulse Cannon doesn’t spawn anymore
-Chainsaw has new special mode - health restoration in exchange for fuel (flamethrower) ammo. Needs some balance
- Imp AI overhaul with new attacks and behavor. Wall/Ceiling behavior changed Still being worked on, may need balance
- Smartscav system removed - health and ammo pickups give consistent values
- Removed some keconfig values that bloated the game, and gutted some legacy BD/PB code - taunt system largely removed
- Legacy BD ’dodge rolling’ moves replaced for a more simple, Eternal-style dash system
- General Bugfixes
My Discord -
Austerity -
Project Brutality 3.0 Download -
Addons - Https://
Dark Doom Z -
Bullet Time X -
SimpleHUD Addons -
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