DF Direct Special: Starfield Tech Breakdown - 30FPS, Visuals, Rendering Tech + Game Impressions

It’s the impressions/reactions video you’ve been waiting for - and it took time because we wanted to investigate what was shown more deeply. John Linneman and Alex Battaglia share their notes on the Starfield Direct, discuss why the game is 30fps on consoles, what 4K on Series X actually means (and the implications for Series S) before moving onto the rendering tech on display and what they think about the actual game. Find DF Direct Weekly - and specials like this one - as a podcast on your favourite podcast streaming service. Join the DF Supporter Program for pristine video downloads, behind the scenes content, early access to DF Retro, early access to DF Direct Weekly and much, much more: Subscribe for more Digital Foundry: Want some DF-branded tee-shirts, mugs, hoodies or pullovers? Check out our store: 00:00 Overview 00:53 Why is Starfield 30fps on consoles? 12:31 Visual impressions and real-time global illumination 17:15 Reflections and motion blur 23:31 Screen-space shadows and terrain rendering 28:06 Volumetric lighting, fog, and bokeh depth of field 32:40 Character rendering 36:01 Gameplay impressions
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