Star Wars Outlaws does have its strengths – its surprisingly organic open world and how it encourages exploration, its fun, swashbuckling story, how effectively it captures the scoundrel fantasy – but ultimately, the game feels just a little bit too rough.
From its technical issues to its inconsistent writing, from some of its dated design decisions to the clunky game feel that pervades the entire experience, this just feels like a game that needed another year in the oven.
I’m going to be playing plenty more of Outlaws in the days and weeks ahead, being the hopeless Star Wars sicko that I am, but in the state that the game exists in right now, I’m not sure I’m going to have more fun with it than I will with that toy lightsaber that I bought.
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