Tutorial: How to use the UVW Randomizer in Corona Renderer for 3ds Max

A detailed look at using the UVW Randomizer in Corona Renderer for 3ds Max. 00:00 - Title screen 00:02 - Introduction 00:16 - What UVW space means in 3ds Max, the bitmap settings 00:36 - What UVW space means in 3ds Max, the geometry UVW mapping 01:13 - Illustrating how UVW works in 3ds Max with a test case 02:27 - Note, offsets in whole numbers looks like no change at all 02:37 - Summary of best practices for UV mapping 02:49 - The test scene for the UVW Randomizer 03:23 - Getting to know the UVW Randomizer 04:01 - The effects of changing the Offset 04:10 - The effects of changing the Step for the Offset 04:34 - The effects of changing the Rotation (degrees) 04:46 - The effects of changing the Scale values 05:03 - The effects of the Same as U checkbox 05:16 - How to flip the bitmap 05:43 - First real world example, fingerprints on a bowl - single seamless bitmap, no direction to bitmap 06:32 - Reminder that offsets in whole numbers look like no change at
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