Character Creator - Blender - Unity Pipeline - Hair Rigging
Demonstration of the hair rigging tools in the CC4 - Blender - Unity pipeline.
Hair spring rig generation from hair cards. Currently the hair mesh must be made of clean hair cards, i.e. each hair strip must be a UV island grid with clean straight(ish) lines along the UV direction. I hope to expand it to cope with less clean meshes but for now this is it’s limitation.
Using:
- CC4.2
- CC/iC Blender Tools (Released)
- CC/iC Unity Tools (Released)
- Dynamic Bone for Unity (Required)
CC/iC Blender Tools:
CC/iC Unity Tools:
Forum Thread:
0:00 - Export from CC4
0:11 - Blender spring rig tool
1:25 - Binding to spring rig
2:21 - Unity set-up
2:51 - Play mode physics
3:14 - Final render
1 view
142
38
1 month ago 00:23:23 1
Create CONSISTENT CHARACTERS from an INPUT IMAGE with FLUX! (ComfyUI Tutorial + Installation Guide)
2 months ago 00:41:45 1
Dragon Age: The Veilguard - Review After 100%
2 months ago 00:06:19 19
Humans Vs Xenomorph Hybrid Offspring - Final Fight Scene | ALIEN: ROMULUS (2024) Movie CLIP HD
2 months ago 00:02:35 1
THAT CHRISTMAS | Official Trailer (2024) Netflix
2 months ago 00:00:12 1
Jane Doe, transparent outfit 👀😳- Phut Hon -【MMD ZZZ 4K | 60FPS】
2 months ago 00:00:28 1
This trend will never end 😌
2 months ago 00:26:04 1
Mixed Impressions After Playing Dragon Age: The Veilguard Early...
2 months ago 00:00:10 1
Nicole // Catgirl Nicole, Which nicole do u like?😳- She wolf -【MMD ZZZ 4K | 60FPS】