Ocean Waves in Prismatica [UE4 WIP]

Hey all! Just a short little video rambling about some fun we had towards the end of the last stream! I figured instead of trying to create a nice foam effect within the shader, I could just use my water interaction render target instead! This creates a really nice expanding trail effect that fades out beautifully behind the wave. This was a little 15-minute experiment and already looks very promising, so I’m really looking forward to expanding on it and also adding some sort of collision logic!
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