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I spent the past 6 years creating a game engine and I’ve been shocked at the things that can make or break performance.
I put together 2 simple optimisations you can use to stop your games from stuttering.
Music is Irradiant and Spirit by Disjoint Square
Timestamps
0:00 Intro
0:16 Burgers
0:36 The Problem
1:16 Alerts
1:52 Two Meshes
2:57 The Kitchen
3:24 Classes
4:04 Over 9000 FPS?
4:34 Interactive Demo
#gamedev #gamedevelopment #gameengine
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