How to set up AOV’s to render passes with Arnold in Maya + Compositing in Photoshop

In this video, I show how to set up AOV’s like Z depth and ambient occlusion passes, as well as how to create light groups to create useful render passes with Arnold in Maya. After that, I show how you can combine these render passes in Photoshop and use some filters and adjustment layers to make your 3d renders shine, as they should! Timestamps: 0:00 Light setup 0:25 adding AOVs 1:33 adding custom AOVs 3:32 Creating light groups 5:14 How to make Z depth visible 7:30 adding AOV’s for individual lights using the light groups 8:19 export options for the z pass 8:25 Blending the render passes in Photoshop 10:50 Using the HDR toning feature to adjust z pass 11:45 adding Depth of field 13:27 Using Camera Raw filter 21:50 final result Render passes used: - Z depth - AmbientOcclusion (using Arnold’s AiAmbient Occlusion material) - Mask (using AiFlat) - ID -Beauty (one for each light) - Diffuse (direct/indirect) - Specular (direct/indirect
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