How Level Design Can Tell a Story | Game Maker’s Toolkit
Can a video game level tell a story? In this video I look at a bunch of examples and best practices for embedding narrative elements into the very spaces and places we visit in games. We’ll tackle environmental storytelling, evocative architecture, and contextualising player identity.
Support Game Maker’s Toolkit on Patreon -
Sources
Environmental Storytelling: Creating Immersive 3D Worlds Using Lessons Learned from the Theme Park Industry | Gamasutra
https://ww
37 views
1003
247
1 week ago 00:03:23 3
Killswitch Engage - Collusion
3 weeks ago 00:38:45 4
Try Not To Laugh Challenge#7 | Instant Regret Fails Compilation 2024 | Amazing People
2 months ago 00:14:06 1
lingWAVES Voice Protocol
2 months ago 00:06:45 1
Tedy to Mix Disney Slime | Slime Story | 29
2 months ago 00:11:34 1
💰$167,800 First-Week Payment Proof | Done For You 10X ROI Campaigns | Pay Per Call & CPA Marketing
2 months ago 00:08:39 1
😱 NO PARTS For Wheelie?! 😱 (Wheelly Cool) - Hill Climb Racing 2
2 months ago 00:08:31 1
Tedy to Make Angola Slime | Slime Story | 270
2 months ago 00:01:57 55
Trump Threatens Denmark With Tariffs Over Greenland