Tools to Build a World in One Day | Thomas Tobin | GDC 2023 HIVE
Tobin explains that all the tools he will cover are Houdini and Houdini engine, and they work for both small and large art teams. He emphasizes the importance of using procedural tooling and AI asset generation in creating reusable and sharable tools for different art styles. Tobin shares examples of the worlds he has built in just a few hours using these tools, including a favela world in Rockina and a desert world. Tobin also talks about the different stages involved in the workflow of building a world, such as conception and research, world blocking, AI asset generation, and world refining. He also briefly touches on the use of open-source data and satellite footage in world creation.
Thomas Tobin is a Lead Technical Artist working @ Rainbow Studios. Trained initially as a game designer, he has a firm understanding of how levels are designed and has worked hand in hand with the art team. Previously working on two AAA titles, he has experience working on procedural world tools, optimization pipelinin
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