Vehicles From Blender to Unreal Engine

Car model by Xali. Download link: TEXT GUIDE (copy and paste for your convenience) BLENDER SETUP: set units to Metric. unit scale set to Check ’Separate Units’ make sure all parts of car facing positive X axis (local and global) name car body and wheels properly (eg. Body, RR, RL, FR, FL, or similar) create an armature, scale it so you can see it (actual scaled size isn’t important). still in Object Mode, rotate the armature -90 degrees on the X axis so its facing along the -Y axis (R X -90). in Edit Mode, extrude the bone from the tip (E to extrude). select new bone and press Alt P and select Disconnect. duplicate 3 times so you have 4 bones for the wheels. now snap each bone to each wheel (use ’snap to’ menu (Shift S)) name bones RR, RL, FR, FL or similar. select all car parts and then the armature, click CTRL P and
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