Weighted Normal Modifier Explained - [Blender]

I do me some explainings of this so-called “Weighted Normal Modifier“. A lengthier look at using the modifier and how to work out certain problems. TL;DR: • Auto Smooth enabled (angle set to 60 deg) • Object Mode, Select Object, RMB, Shade Smooth • Add Bevel Modifier, Face Strength Mode: Affected • Add Weighted Normal Modifier (end of modifier stack), enable Keep Sharp and Face Influence • Set edges as Sharp as needed (especially after bevels have been applied), and set any additional face weights to faces to correct normals weighting Leave a like!
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