This was the MMO Turbine was developing, set to release in 2004. After many delays and reworkings it became Lord of the Rings Online. The sad truth is, Middle Earth Online was originally planned to be an immersive sandbox game, but Turbine turned it into a linear, instanced, quest hub based WoW clone, and the game has suffered for it. Such a shame. This video is for memories, and the people I met while waiting for the game to release.
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