I’ll make a version with new music. Sorry about that.
A narrated version of this tutorial is in the gumroad. Explaining the whole process. As we work on hard Ops I want to make exclusives to add to the package. So in this demo I modeled a helmet from a simple block in and surfaced it to render. This is a demonstration of hard ops on curved surfaces and my workflow on cleanup. I hope every one enjoys. And also pick up hard ops! It comes with all sorts of goodies.
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