Making of “BLACK WIDOW“ 3D Portrait - Part 2: Making Production Topology in Wrap
This is the second video of the full making of Black Widow 3D portrait, in this Video I will show you how we wrap zbrush sculpts or scans to existing production topology in a very handy software that’s being used in all industry big studios nowadays, Wrap3.
Next Video I will show you guys how to use texturingXyz maps to get color and displacement textures on your model, so subscribe and stay tuned :)
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As some of you know, these videos used to be on my Patreon account, so please keep in mind that they were recorded more than a year ago.
Wrap3 website :
Lookdev on this project was done by the amazing Jeremy Celeste :
Textures Used were provid
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