In this 2015 GDC talk, ustwo’s Ken Wong explains how Monument Valley’s art style takes inspiration from M.C. Escher, Middle Eastern architecture, Japanese flower arrangements and low-poly 3D to create a rich, accessible and highly intuitive experience.
GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every weekday. Subscribe to the channel to stay on top of regular
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