Improved visual style | POLYHIT DEVLOG #4

# It’s been a long time, but I’m still working on the game. I finally finished the procedural animations of with weapon interaction, and also created new models of characters, weapons, environments, created textures and even stuck with a visual style problem (that I solved). I was already thinking of changing the name of the game from POLYHIT to REALISTICHIT.... # Media links • STEAM PAGE: very very soon... • DISCORD: • REDDIT: # Frequently Asked Questions (FAQ) • Q: What is POLYHIT? • A: POLYHIT is a low-poly CO-OP First-Person Shooter with a variety of gameplay mechanics: shoot, drive, hack, blast, upgrade weapons, create custom maps and more! • Q: Is this a multiplayer game? • A: Yes, the game is designed for Cooperative play with a small number of players. • Q: What features does your game have? • A: The most important is the CO-OP storymode (2 players), a lot of gamemodes (2-10 players) and ability to create your own maps for them (Steam Workshop). • Q: Who develops this game? • A: I develop the game alone... The game has been in development for over a year... There’s not much I’d like to say about myself... I’m 21 and I don’t know English very well :) ... • Q: Will this game be on Steam? How much will it cost? • A: Yes, in Steam. About the price: I dont know, first I need to make the game... • Q: Is there any way to support your development? • A: Yes, it will be enough to subscribe to the my social networks (discord, youtube, etc.) and add game to wishlist on Steam.
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