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Custom Engine written in c and OpenGL features:
-Double-bounce Indirect Illumination based on 3d texture volumes quadralinear filtering (interpolation through the 4th dimension);
-Cone-traced shadows,
-Dynamic voxel reflections,
-Cone-traced Ambient Occlusion;
-Soft Shadows and double color-bleeding;
All 3D assets are made by me.
2016 Igor Aherne’s Implementation, Newcastle University, MSc.
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