Game Asset Clamp | Autodesk3dsMax/SubstancePainter

Download all the original scene files on my Patreon page: Join the Patreon group for more : Special Thanks to my Patrons! Aravise Michael Fitzpatrick dhiraj more Hector Cuevas Elvijs Dovans Valera Saleh pascal Richard Akalari Iruka Kuro siddharth singh red nurmukhamad In this video I’ll show you the complete workflow on how to model, unwrap a Clamp in Autodesk 3ds Max, and then texturing it in Substance Painter. We’ll begin by modeling our model, then we’ll make the high poly version and unwrap the lowpoly in 3dsMax. After that, we’ll bake the high and lowpoly versions and texture in Substance Painter. Clamp link: Follow me: Artstation: Behance: Facebook:
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