It’s now possible to enforce topologically symmetrical results when retopologizing meshes. Symmetry can be based on the source topology—enabling meshes to retain both topological symmetry and spatial asymmetry (for example, a face with a lop-sided grin)—or on a local or world axis, for completely symmetrical results; artists can choose whether to copy painting and sculpting detail from one or both sides of the source. Existing meshes can also be quickly made symmetrical across one or more axes without retop
24 views
0
0
11 years ago 00:01:08 97
Mudbox 2015: Caliper Tool
11 years ago 00:01:41 23
Mudbox 2015: Symmetry Options
11 years ago 00:02:15 18
Mudbox 2015: Enhanced Interop with Maya
11 years ago 00:16:14 48
Mudbox 2015 Speed Sculpt- Modeling a Knight Helmet
11 years ago 00:17:27 25
Modeling a Devil Clown from Cubes in Mudbox 2015
11 years ago 00:01:05 10
Introduction to Mudbox 2015 Trailer
9 years ago 00:15:59 71
MUDBOX 2015 BODY SCULPTING tutorial - Bodybuilder character
11 years ago 00:00:42 39
Mudbox 2015: Support for Intel HD graphics 4000
11 years ago 00:01:44 15
Mudbox 2015 Overview
11 years ago 00:10:29 28
CREATING MUSCLES in MUDBOX 2015: a character sculpting tutorial