It’s now possible to enforce topologically symmetrical results when retopologizing meshes. Symmetry can be based on the source topology—enabling meshes to retain both topological symmetry and spatial asymmetry (for example, a face with a lop-sided grin)—or on a local or world axis, for completely symmetrical results; artists can choose whether to copy painting and sculpting detail from one or both sides of the source. Existing meshes can also be quickly made symmetrical across one or more axes without retop
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