Intro to Rigging in C4D: Part 3 - Constraints & C-Motion

Join Cinema 4D expert instructor Joe Herman for a comprehensive six-part webinar series that will show you how to use the world-class rigging tools in Cinema 4D. Follow Joe on Twitter & Instagram: @JoeHermanArtist Episode 3: Constraints & C-Motion - Intro to C-Motion - Using C-Motion to make the bird wings flap - Rigging an anthropomorphic character with FK arms and IK feet - Creating a controller - How to set up squash and stretch on IK bones - Using C-Motion to create a walk cycle for the character Download project files and course outline: Ask a question: askthetrainer@ Rigging is a crucial skill to have in the field of computer animation, enabling you to animate fully articulated 3D characters, anthropomorphic forms, mechanical objects and more. This series will start with the fundamentals and progress to accomplished rigging concepts, including point weighting, constraints, FK, IK and pose morphs. It will also cover other important topics such C
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