Halo Infinite feels like Halo’s Breath of the Wild moment

I’m playing Halo Infinite. Or, at least, I’m trying to. My Xbox is broken and keeps crashing, but while I wait for the replacement to arrive, I’m playing as much Infinite as I can manage. And what I’ve found so far is that this game feels like a strong foundation for a new kind of Halo that still remains true to what the series always was. And while it is obviously now an open-world game, it’s one that feels closer to the latest Zelda than to a Far Cry -- and that’s a good thing.
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