Unreal Hand To Hand Combat #2 - Replacing Mannequin with Actual Game Characters

Last time we implemented a hand to hand combat system with finisher moves which plays coordinated animations between 2 characters in order to get a choreographed cinematic look for the finisher attacks. But last time we implemented the system with the unreal mannequin character. Today I am going to import few other character models from marketplace and replace them in place of mannequin. So, for the player character, there will be a realistic looking character mesh and the enemies will have couple different realistic male and female character meshes. When enemies are spawned, the character mesh will be randomized and according to the character, the vocal sounds such as grunts, pain sounds will be assigned. ** note - this project file release do not contain these animations as i don’t own the animation assets. Only the blueprints and other stuff I created for this project. You will have to get the animations from marketplace and put into the project. *** Project Files :
Back to Top