From Breath of the Wild to Watch Dogs 2, we’re seeing a boom in so-called “systemic games”. What does that mean, how do they work, and what makes them tick?
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Sources
Aleissia Laidacker - Systems Are Everywhere | GCAP 2016
Raphael Colantonio, Harvey Smith - Empowering the Player in a Story-Rich World | GDC 2013
Why Dwarf Fortress started killing cats - Here’s A Thing | Eurogamer
The uncertain future of games like Deus Ex and Dishonored | PC Gamer
Find Out More
Nels Anderson - How Systems Will Save Us All! | Full Indie 2014
Harvey Smith, Randy Smith - Woul