The Rise of the Systemic Game

From Breath of the Wild to Watch Dogs 2, we’re seeing a boom in so-called “systemic games”. What does that mean, how do they work, and what makes them tick? Support Game Maker’s Toolkit on Patreon - Have Mark talk at your studio, university, or event - Sources Aleissia Laidacker - Systems Are Everywhere | GCAP 2016 Raphael Colantonio, Harvey Smith - Empowering the Player in a Story-Rich World | GDC 2013 Why Dwarf Fortress started killing cats - Here’s A Thing | Eurogamer The uncertain future of games like Deus Ex and Dishonored | PC Gamer Find Out More Nels Anderson - How Systems Will Save Us All! | Full Indie 2014 Harvey Smith, Randy Smith - Woul
Back to Top