How to Code Behaviour Trees in Unity C#

Understanding Behavior Trees lays the foundation for understanding the more advanced topics such as Blackboard Architecture. Behavior Trees are a hierarchical decision-making model commonly used in AI and game development. Walk through creating all the most important nodes in a clean, easy to understand implementation. Want to support me? 😀 Buy me a coffee! 🔔 Subscribe for more Unity Tutorials @git-amend Discord: #unity3d #gamedev #indiedev ▬ Contents of this video ▬▬▬▬▬▬▬▬▬▬ 0:00 Behaviour Trees Overview 2:16 Nodes 4:50 Behaviour Tree 8:00 Sequence Node 11:20 Selector Node 13:55 Priority Selector 19:30 Complex Behaviour *Source code:* Assets Shown In This Video (Affiliate Links) Dungeon Mason Tiny Hero Duo: (FREE): h
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