Creating a custom morph target for Metahuman’s face
Hi!
In this video I will show you how to add a custom morph target to a metahuman head in blender, so you can build your own customizable RPG character based on it. All LODs will be preserved which is important, cause built in LODs are well optimized.
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Autodesk FBX convertor (use 2013.3):
Addon for shape key transferring:
Tutorial on it:
Script for correct LODs order:
###################################################
import bpy
objects =
objects = sorted(objects, key=lambda x: int([-1]))
print(type(objects))
for object in objects:
name =
= name ’_outdated’
mesh_name =
new_object =
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