Texturing MP5 SMG Weapon Gun in Substance Painter and Blender - (Part 3)

After modeling my MP5 gun weapon in Blender , it’s time for texturing in Substance Painter! In this video I present the whole process of texturing the weapon - i.e. Game Ready MP5 Submashine Gun with Vertical grip, and 45-rounds magazine based on the MP5 gun from Call of Duty Modern Warfare - Warzone. I use Substance Painter for baking the mesh maps (Normal, World space normal, Curvature, AO, Position and Thickness) as well as texturing the model. ►► Inspect the model on Sketchfab: ◄◄ My social media: ► ArtStation: ► Sketchfab: The complete model creation process: ► (Part 1) - Modeling Low Poly Model: ► (Part 2) - Modeling High Poly Model UV Unwrapping: ► (Part 3) - Texturing in Substance Painter: Project Info: ► Real time spent on texturing: 9 hours ► Everything done in Blender Timestamps: 00:00 Final Model 00:13 Test Baking 01:08 Baking 04:09 Texturing Grip 09:56 Texturing Magazine 17:57 Making Alphas 20:35 Alphas on Grip and Mag 23:52 Texturing Gun 1:11:48 Final Renders
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