Real-time destruction with Houdini and Unreal || Tutorial

This videos shows how to do real-time destruction in Unreal Engine using Apex. Houdini is then used here for doing custom fracturing. Talk Borderlands 3 by Caitlyn Trout: The video shows a full walkthrough from making a model to destroying it in Unreal Engine. Unreal has a great plugin with Apex Destruction to do this. It offers various settings you can tweak to get decent real-time simulations of destruction. Houdini can be used here for doing custom fracturing of models. This is a strong part of Houdini and you could build complex systems, like in Borderlands 3 to get fracturing the way you want it to be. In the video I will mainly use material fracture node, this is one node that offers a lot of settings for auto fracturing models and adding details to that. The future of real-time destruction will be very interesting once we see more about the new Chaos system from Unreal Engine. In the video is Apex used since everyone can access this or use in a current project.
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