Simple UV Retopology using Geometry Nodes in Blender 4.0
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If you have a clean UV map, retopology is easy! Marvelous Designer clothing is a classic case of having a funky mesh, but usually nice UVs. UV retopology is a standard workflow for clothing made in MD, but Blender hasn’t had the option. But with Geometry Nodes, we can create it!
This video shows a quick example of straightening out a UV map and then using Geometry Nodes to make a UV space mesh and transfer the World Space Position through it to a new mesh.
I use the UV Toolkit addon in this video, but I realized after making it that its hard to find and the version I used may be paid only. It was Magic UV that comes with blender now. TexTools also has these features, but doesn’t seem to have a blender 4.0 version yet. Many other UV addons also have these.
UPDATE: Looks like there is a working version of Tex Tools for 4.0 here:
You can straighten loops with built in Align
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